Dungeons and Taverns

A description of the Dungeons and Taverns datapack. Thanks OcularFool68!

This datapack alone offers so much for the server and player base to explore. This feature adds 100 new structures across all dimensions including new structures and trials in the End and Nether. Also, this datapack expands on the new Tricky Trials Update, including boss mobs and a dozen different Trial Chambers with exclusive Keys specific to each different trial. Examples include the Trident Boss Trial Key and The End Castle Trial Key to name a few. This data packs adds vanilla-like structures that are supposed to blend in with the rest of the game and feel like they belong there.

Going from environmental additions like Fire Watch Towers and Taverns to Dungeons, like the Badland Miner Outpost and Illager Hideout. You can view photos of the structures here.

Structures

● Villages of every biome

● Stray Fort

● The Undead Crypts

● Fire Watch Tower (all 7 overworld wood types)

● Conduit Ruins (its function is to teach player how to build conduits)

● Mangrove Witch Hut (3 versions with slightly better loot)

● Ruined Towns (a zombie infested ruin)

● Taverns (a villager tavern to stumble upon during your travels one of every biome type)

● Underground House (Terraria reference)

● Badland Miner Outpost (an illager outpost in the badlands for their mining operations)

● Illager Hideout (a hidden dungeon underground)

● Illager Camp (small camps made by illagers on their travels)

● Wild Ruins (a collection of different single structure ruins like a house, ruins of a house or a dead redstone golem)

● Wells (for jungle, birch, forest, plains, taiga, and savannah. Basically the desert well but for other biomes)

● Lost Bunkers (small structures with a small underground bunker)

Enchantments

This datapack also adds 12 new enchantments:

  • Wax Wings - Elytra enchantment that ensures durability is not consumed while gliding slowly

  • Gravity - Crossbow Enchantment that pulls any Entity close to arrow impact, including yourself, up to 3 levels

  • Outreach - Chestplate Enchantment that makes you able to interact with blocks from further away

  • Power Crossbow - Power for your Crossbow – Works just like on the Bow

  • Piercing Bow - Piercing for your Bow – Works just like on the Crossbow

  • Multishot Bow - Multishot for your Bow – Works just like on the Crossbow

  • Ghasted - Shoots exploding arrows with the strengh of a ghast's fireball

  • Wither Coated - Weapon enchantment that has the chance to apply the wither effect, but halves the tool's durability. Mutually exclusive with fire aspect

  • Photosynthesis - Armor and tools enchantment that slowly regenerates durability while exposed to sunlight. It works if worn by armor stands. Mutually exclusive with mending

  • Traveler - Boots enchantment that makes you slightly faster while sprinting and increases your step height, so you can walk up 1 block high slopes like a horse

  • Antitoxin - Chestplate enchantment that makes you immune to any poison damage, not even flinching, but it damages your chestplate instead. Mutually exclusive with all protection enchantments: Fire Protection, Blast Protection, Projectile Protection, and Protection.

  • Illagers Bane - Deals additional damage to Illagers; similar to and mutually exclusive with Smite, Sharpness, and Bane of Arthropods”

How to Find Them

To find these structures and new enchantments, find new 1.21 chunks in the world. These new chunks have a chance to spawn these structures just like normal structure generation.

Note: This datapack is currently added to Survival, but this will be added to Lifesteal once we update to 1.21.

Last updated